I tried importing into Blender, but it seemed not able to cope with the FBX file. Here is a top down screenshot of mihai.s’ FBX on the left, and his SKP saved as 2015 and imported on the right. It doesn’t do well with more recent SKP versions, but try a save as to an earlier version. So, there may be a real issue to fix, but there is an easy work around. That’s why the model looks correct in the Scene view. In your screenshots you have the Z axis increasing going down the screen, and X axis increasing when going to the left. ![]() Look at the widget in the upper right, in SketchUp and in a fresh Unity project, with a top down view the Z axis increases in value as you go up the screen, and the red axis increases in value as you go to the right. If you were to point the camera downwards, the Game view will show the incorrectly 180 rotated objects. What makes it harder to notice is that the scene view is rotated 180 degrees. His FBX, or his SKP, all lead to the same problem. I do see the problem you’re describing, and mahai.s’ screenshot shows the problem as well. The Z axis of SketchUp has become the Y axis in Unity, which is what you want. Your images showed up later on, once you were able to post those too.Īssuming the SketchUp view is top down, and so is the Unity one, it is as if the model has been rotated 180 degrees.
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